Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.
http://www.vupen.com/english/advisories/2005/2288
http://www.securityfocus.com/bid/15292
http://www.gentoo.org/security/en/glsa/glsa-200511-12.xml