Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a RAM (.ra or .ram) file with a large size value in the RA header.
https://oval.cisecurity.org/repository/search/definition/oval%3Aorg.mitre.oval%3Adef%3A9100
https://exchange.xforce.ibmcloud.com/vulnerabilities/37437
http://www.zerodayinitiative.com/advisories/ZDI-07-063.html
http://www.vupen.com/english/advisories/2007/3628
http://www.securityfocus.com/bid/26214
http://www.securityfocus.com/archive/1/483113/100/0/threaded
http://www.attrition.org/pipermail/vim/2007-October/001841.html
http://service.real.com/realplayer/security/10252007_player/en/