CVE-2018-1000224

high

Description

Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.

References

https://godotengine.org/article/maintenance-release-godot-3-0-6

https://godotengine.org/article/maintenance-release-godot-2-1-5

https://github.com/godotengine/godot/issues/20558

Details

Source: Mitre, NVD

Published: 2018-08-20

Updated: 2020-08-24

Risk Information

CVSS v2

Base Score: 5

Vector: CVSS2#AV:N/AC:L/Au:N/C:N/I:N/A:P

Severity: Medium

CVSS v3

Base Score: 7.5

Vector: CVSS:3.0/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

Severity: High